Dear John Witherspoon


Aaron McGruder’s doing some funny shit on YouTube. Having John Witherspoon on is just one of many.

photobloggin’ it.

So I’m keeping sort of a photoblog in conjunction with my regular blog. I’m using Posterous for it, which is a pretty bitchin’ blogging site designed to be posted through email. Ch-ch-check it out.

Has anyone seen my tripod?

GTA Retrospective Review

This is a little piece i just felt writing, just for the hell of it. I thought about GTA IV some, and seeing a friend just recently play through the multimillion dollar game made me think a bit about the whole experience of the game. I wrote it a long time ago, and I just found the whole review on my Google Documents account. So uh, here it goes.

Up to the launch of Grand Theft Auto 4, there was practically an embargo of information on the game, so much so that there was speculation on internet forums to how the HUD would actually look like. Rockstar kept pulling down early gameplay videos from youtube and other sites hours to the launch of the hotly anticipated game.

So much of the game was kept under wraps it felt as if this was actually a super-secret government project (might as well have been one, really). So when video game reviewers had to review the game, it was short, quick and rather dirty, and to have them base the review upon any first impressions of the game were… well nonexistent. As such, I’m basing this whole review upon playing it, listening to other people’s reviews and concerns of the game, and as such, shaping it to be a review after the fact.

When the first fully 3D GTA game came out, GTA3, it was almost a proof of concept to where can games go and what the genre can do. Think about it. There wasn’t much to do, save for the main storyline and the car racing (well, it was car racing, ambulance, taxi, and cop missions, but really, when you think about it, the three are just racing but with different style to each one) but it was a proof of concept, and a fun one at that.

It also was a prime tech example of the Renderware engine, an obscure engine at the time, became one of the prime engines during the previous console generation. Everything from Tony Hawk to Spongebob Squarepants games were built upon this game engine. GTA3 led upon this platform, which made the programming upon the once difficult PS2 to be a breeze for developers.

Games like this wasn’t so open as we knew it, and games to follow have followed along to that standard the original had set. The following Grand Theft Auto games brought along different ideas to the game, including the simplistic mogul concept from Grand Theft Auto: Vice City and the gang control element from San Andreas. Each simply improved upon the sandbox formula and brought upon new flavorings to the genre.

So where does this put GTA IV, then? Simple: right back at GTA3. The return to Liberty City as a setting is also one of a stylistic flavoring, for the developers to return to the original sandbox they had created and rebuild it. No, it was much more than that- it flattened the sandbox and built something new. What had been an algham of various New York city elements actually felt like a fluid city with its respective neighborhoods and people.

What was at the time the de-facto standard for third person shooters (lock on and shoot and pray that you’re actually hitting the guy that’s shooting you) the game replaces it with a rather ridiculous cover system. (Mind you, i could not find a word for the aiming system in my vocabulary at the time- I instead turned to a friend playing the game at the moment, to which he responded “ridiculous” as he used said targeting to pop a headshot with relative ease.) This game is no longer simply a better version than its counterparts- by doing away with the standards it had set out to do, the game simply raised the bar for other games in the genre within this new generation of games to follow suit.

GTA4 also attempts to push yet another new engine, Rockstar’s own RAGE engine, which is yet to be known if this engine will be licensed along the Unreal Tournament 3 engine and other next gen properties. However, its animation engine, known as Euphoria, had its first major debut at E3 2006. With videos showing crudely sculpted characters dynamically reacting to one another instead of using pre-scripted animations, it proved to be a major stepping stone for next generation games, and was to be released with a new Indiana Jones game (which with much of Lucasart’s non-Star Wars games, seems to have disappeared). With a high profile game such as GTA4, the Euphoria engine may recieve much more licenses in the future as GTA4 serves as a posterboy to the technologies in the game.

However, as much as the game attempts to be it’s own GTA3 for the next generation, it’s own realism can be its downfall. GTA games were always campy in nature. It was ultra-violent, yes, but there was a level of surrealism and coy jokes layered upon the best selling series. Really now, is any regular person going to break into a Area 51-esque place to steal a jet pack? Is a drug dealer really going to rise to the top in a Scarface-esque fashion? Hell no. But the GTA series showed it, and gamers, while recognizing its parodying nature, enjoyed it. GTA:SA was worth simply having Peter Fonda as a hippie talking about erethral goats he rides (it’s in the pot farm mission).

There were no memoral moments like that in GTA4. Sure, Brucie’s subtle gay innuendo was funny enough, but the game just took itself way too seriously for anyone of the series to truly enjoy it. The constant bleak reminders of Niko’s tragic past and events garnered very little concern- in fact, it almost brought on yawns among many gamers. Lighten it up, Rockstar. We know you can do better. The characters, while having some small comedic moments, end up giving the player little or nothing to connect with. GTA4’s characters either disappear or are killed in a quick and dirty manner (more so than any other game. How many characters that gave you missions ultimately died in the game? There were quite a bit…) so any connection a player attempts is short lived and rather unfulfilling. Consider Tommy Vercetti, CJ, and all the other characters in the series- they were outlandish, sure, but it melded with the already campy nature of the GTA series.

The weapons were realistic, but it really isn’t a GTA game until you can light some people on fire (with a flamethrower, of course) in some ridiculous rampage that requires the Army to intervene. Here? Homeland Security. Realism has it’s place in games, but GTA isn’t one of them. GTA is (or should i say, was) a campy series in nature. Yes, graphics have improved, we see new game engines powering it, but why should the rather comedic nature of the series change? It was always ridiculous, it was always over the top, but it was fun. Yeah, there are rampages, yeah, there’s those over the top missions (especially the final one) but… it doesn’t have the grandiose and Hollywood style bravado that the previous incarnations did.

This version may be simplistic, but hell, the way i see it, this is a start. Is it the grade A game of the year that we’ve all been expecting? No way in hell. But this new standard it sets makes every other game in the sandbox genre a run for its money, at least in its revolutionary game engines and tight-controls. Everything else the GTA games are known for- solid characters, campy nature- all but missing. A solid B would do in this case, but a grade-A/game of the year award winning game? No dice, Rockstar.

the new camera rocks


Primo
Originally uploaded by djmayhem

Yeah uh, this is not a photograph, but a screengrab from my new camera. HV-30. HD footage. I’m busy working on some projects with it. Will write more when i have a chance. Or not being pre-occupied with twitter.

Raptr.

I’m on Raptr, a social gaming site designed to carry people over from one online ID to another. I’ve fallen in love with it, and it’s reaaally sweet to play with it. Try it out!

I’m on the site now, under the usual username.

btw i’m sick.

lj friend made me do this, i swear.

Take a picture of yourself right now.
Don’t change your clothes, don’t fix your hair…just take a picture.
Post that picture with NO editing.
Post these instructions with your picture.

(ps, i look like crap.)

Posted by email from Daniel’s posterous

Artist’s Block

Writer’s block is common for many artists- i know of plenty of webcomic artists that struggled to get work done only to feel that their art or their current output is less than satisfactory. To simply call it writer’s block is rather unfair- I rather like to refer to it as artist’s block. Any artist can get it, whenether it may be something so simple as not being able to draw a simple sketch or a musician unable to get the concepts in their head played back upon their musical instrument of choice. As of late, I find that my artist block affects me in cycles.

I basically dabble in multiple fields, including writing, filmmaking, minor photography, and website design. When one of the fields feels stifling to me, the other flourishes. As of late, I can’t seem to get any work in my website design field done AT All, but I feel much more inspired in the case of writing- I’m getting scripts done with much more fluidity than before. I’ve gone back and looked at older scripts that I had done on old Word macro templates and pulling out the funny parts that I had written back in middle school/beginning of high school and seeing what I can do with all of it. There’s some small funny bits i found, but most of it was simply sophomoric humor that would barely fit in say, the Disaster or Date Movies. (I wonder if I could ever combine them all and sell it as a bad parody movie. Somehow, those always make money.)

I had been using the popular Final Draft program for my mac for quite a while, and I had found it to be rather buggy and well… antiqudated. C’mon, a decent program on the mac has to at least use the mac’s own native spellcheck program, right? Nope! Final Draft uses it’s own spellcheck program, and that has proved to be inadiquate for my needs (the program doesn’t even bring up its own spellcheck, persistently frustrating me), . I made the recent move to Celtx, an open source pre-production suite, and that has made the difference between night and day. While it doesn’t have the technical complexicty that Final Draft holds, the program does do a good job of tying in the script to other parts of the pre-production process. It’s rather simple to tie a character sheet together with whatever props I may need to use, what parts of the script is being shot on a certain day, and other aspects of the post production. Best thing, it’s fucking free (fucking just adds the fact that a program of this level should have some sort of price attatched to it, and being free just sweetens the deal for me). I can’t complain with that now, can i? There is a download serivce available to make the program availalbe to multiple people, but if it had some sort of syncing system in place (with wikipedia-esque editing service) i would be golden.

But anyways, back to the original topic. I feel that some of the parts of my artistic enviroment feels restrained at times, while in other times, other parts of my artsy fartsy brain seems to flourish with great gusto. My techy part and my writer parts seems to have been much more proactive, while trying to do any sort of graphic design work or anything along those lines (website design) seems to have gone dead. I’ve tried FORCING myself to get work in those fields done, but they end up looking subpar and crappy. Thankfully, I need more scripts done, so i’m not feeling that far behind, I’m just afraid i’m going to have to play catchup to hit my own personal deadlines.

Well, back to work. Maybe.

shit i haven’t written anything in here in a while

I will soon. I’m in the midst of coding, writing, and preproduction.

Xam’d

At the onset of E3, Sony announced a video store similar to the Xbox Marketplace, but for the PS3. I was sort of worried that they would be pulling the “me too!” mentality that comes with the video game market, but I am impressed by their ability to integrate it into the overall Playstation system seemed flawless and almost… right on the money. The minimalist design of the cross media bar is perfect for the multimedia function of the PS3. My only complaint so far is the rather obtuse way the store handles charges. First, you have to buy money to put into your online “wallet”. From there, you’re able to buy stuff off of the store. Lovely. Really lovely. Hey, the iTunes store is perfect in its integration that there is no step between putting in your information and actually buying the media- it’s one click shopping. What stops Sony from implementing this mindset? It doesn’t hurt their sales at all, and would probably help them in the long run. Hey, this game’s cheap, click and download. Another thing they can at least take down from the iTunes mentality is the season pass. Buy a season pass, and get the latest episodes as soon as they’re available on the store.

Xam’d is an anime from the animation studio BONES, and as such, has a hiugh artistic quality when it comes to the animation. The character design is similar to that of Eureka 7, with many characters sharing simiilar styles and looks to those in the E7 series. A slight steampunk look is given to many of the characters, with the setting being similar to modern day japan. The whole series is about 26 episodes, and within the first two episodes, I was hooked. There’s an entire subplot of tension between the different countries in the show (only described as the North and South), and even an entirely separate religion within the show.

Unfortunately, this had to come with a caveat. The entire series can only be rented, not bought. And at three dollars per episode (this is just the regular resolution, not the HD- HD can be rented for one dollar more) this is a serious money sink, and yes, the series is great, but not as great as to have such a ridiculous cost of about 78 dollars at the offset. I like the show, but no, please god no, don’t make me pay this fricking much for a show, dammit.

It is available on the bit-torrent, if you want to check it out. That’s where I’m going from now on.

EARTHQUAKE

The earthquake that hit only yesterday was a strange reminder of what is to come in the southern california area- my geography teacher spent every other class speaking on the “Big One” that is to come. His voice kept nagging me constantly after the earthquake, as did his jokes nobody laughed at.

The earthquake struck as i was playing Army of One on the PS3 (a pretty fun game, not without its flaws). I had just… uh had some flatulence only seconds before, so the start of the earthquake felt as if it was another gaseous outtake. But as soon as it kept going, and parts of the house started to shake, I jumped up, running out of my room (in my bathrobe, no less) to meet my sister, who was rather scared of the earthquake, running over and diving under the table and ordering me under with her. She stayed there after the earthquake ended, prompting me to attempt to coax her out from under the table (her reasoning- “THERE MIGHT BE AFTERSHOCKS!”). My sibling later became even more distressed as the phone lines were jammed, her distressed cries wore on for hours until my mother was able to calm her down over the phone.

Our family has already prepared something of an earthquake kit, but i think in the coming months, we’re going to be working on it a bit more. A rather popular comment going around the southern california was that this was one of the bigger earthquakes in quite some time, so the younger generation that hadn’t been able to go through larger earthquakes got a taste of what is to come. The big one is coming, yes, but it would be a good idea to be prepared for when that time comes.

Personally, I’d take earthquakes over tornadoes. I was freaked out of earthquakes ever since Wizard of Oz, and those terrible homemade footage of the tornadoes has been a mainstay of FOX TV specials has only affirmed my fear of the natural disaster.

Man, all this talk of natural disasters gives me the nagging urge to play SimCity 2000, build a city, and destroy it. With UFOs.